DICE recently held an Open Beta for their next upcoming Battlefield game, and it’s safe to say that the response was… mixed. In response to player feedback, the developers have revealed what they’ve learned from the Beta and what will be improved, including doubling down on Specialists and even revealing the final 5 characters to play as.
Battlefield 2042 will be launching with 10 Specialists in total. 5 were already revealed a while ago, and the remaining 5 have just been announced now in the trailer below. Each has a unique gadget/ability that can help in many different ways during gameplay. Check them out in action below:
One of the most prominent issues brought up in the Battlefield 2042 Beta was Specialists, namely how it was hard to read who was who thanks to a fluid class system. But there’s also the annoyance of seeing dozens of the same character running around on the field. Hopefully adding more will fix that issue.
Concerns over ‘team play’ were also raised, but DICE has assured players that this will be fixed on final release as multiple improvements will be made to the way players gain points from performing supporting actions, as well as the visual UI and player feedback. So hopefully no more figuring out who is who either:
“During the Open Beta we heard some feedback that Specialists were limiting teamwork, and we wanted to address this concern head-on,” the developers said in a blog post. “First, we recognise that numerous improvements to the user interface, identifying between friend and foe, the ping system, and in-game team communication that were missing during the Open Beta,” which “are vital to team play.”
But of course, what about duplicate Specialists on the Battlefield? It’s a bit hard to feel immersed in the game when you see a dozen of the same Mckay characters flying around on grappling hooks. We only got to taste 4 of the Specialists in the Beta, and DICE assures that with more Specialists added this will be less of an issue.
“We hear you loudly on this topic. Squad comp matters,” they added. “In Hazard Zone, we’re keeping things tight and deliberate on squad comp. Specialist selection will be unique, and we’re not running with duplicates inside the squad.”
“In All-Out Warfare, we’re not using the same restrictions; we’ve been learning since Battlefield 1942 that our game just isn’t fun when you can’t play to your strengths, and there’s been lots of iteration done in this area in all of our games across the franchise’s history. In Battlefield 2042, you’ll enjoy the freedom of moving between the Specialists and loadouts that you need to support the squad, and there are parts of the experience that we have in our builds today that help to reinforce that.”
So, all in all: Beta was an old build, and all our concerns have already been addressed in the final launch. It’s not incredibly reassuring, and if DICE really wanted proper player feedback on stuff that they hadn’t apparently already fixed, then they should have released a more recent and stable build for the Beta.
Either way, there are many, many, many more improvements the developers touch on, like improvements to many mechanics of the game such as healing and reviving (health regeneration will be slower, syringes will “magnetize” to teammates easier etc). So if you’re a big fan of Battlefield, we highly recommend checking out the full blog post for more details.
What do you think? Are you excited for Battlefield 2042? What did you think of the Beta? And have these concerns been alleviated now? Or do you still have some worries and hesitations? Let us know your thoughts!