When it first launched on PC over a year ago, developers Guerilla Games had a lot of work to do when their PlayStation-exclusive released with a lot of bugs and performance issues. Since then they have supplied many updates, concluding earlier this year with the last patch for a while. However, it has been surprisingly updated recently with new performance features and improvements.
Horizon: Zero Dawn just got the 1.11 patch and now adds official support for Nvidia’s DLSS and AMD’s FidelityFX Super Resolution (FSR). The latter replaces the FidelityFX CAS option that was already available at launch.
There are also other interesting additions in the latest update like the removal of the shader pre-compilation on startup (which will now happen during loading and in the background instead). Render Scale has also been replaced with a more intuitive system for selecting static and dynamic scale methods.
You can check out the full patch notes for Horizon Zero Dawn update 1.11 below:
Horizon Zero Dawn Complete Edition for PC - Patch 1.11 notes
- Added Nvidia’s DLSS upscaling technology.
- Added AMD’s FidelityFX Super Resolution, replacing FidelityFX CAS.
- Adjusted settings screen to facilitate the addition of DLSS and FSR.
- Render Scale option has been removed but same result can now be accomplished by adjusting setting Upscale Method to Simple and adjusting Upscale Quality.
- Improvement to the shader management system. This will result in a few noticeable differences:
- There is no longer a shader pre-compilation step on startup. The game will always compile shaders during loading and in the background.
- Stutters during gameplay that used to occur due to background shader compilation have now been significantly reduced.
- Because shader compilation is still happening in the background you may notice the game having a higher CPU utilization while that is happening.
- Loading screens will wait for the required shaders to be fully compiled. This may cause loading screens to take somewhat longer on certain systems.
- On higher spec machines with faster CPUs the loading screens will typically be shorter, due to more efficient shader compilation that better leverages high-end CPUs.
And that’s it for update 1.11 for HZD on PC! What do you think? Are you happy for DLSS and FSR support? Have you played it recently? Or have you yet to play it? What was performance like for you before? Let us know!