Nvidia’s DLSS technology has taken the gaming industry by storm, so much so that other competitors are starting to make their own upscaling tech. But in a world where GPUs are marketed for ray tracing and higher resolution gaming, 4K is still not as widely adopted as 1080p. But that doesn’t mean 1080p players lose out on enhanced image quality.
Enter Nvidia’s DLDSR (Deep Learning Dynamic Super Resolution). It’s basically a reversed version of DLSS (Deep Learning Super Sampling), where instead of upscaling an image from a lower quality for better performance, DSR instead downscales from a higher resolution for better image quality. DLDSR is then an improved version of that once again using AI to improve the performance and quality.
Essentially, it allows for gamers using a 1080p monitor to play with better image sharpness and clarity, and best of all the new DLDSR tech actually doesn’t cost too much performance. In their comparison image, Nvidia used Arkane’s Prey to show off the performance and enhanced image clarity of using DLDSR compared to native 1080p and the standard DSR feature.
As you can see, DSR provides a sharper image than native 1080p, but with a cost to performance (a drop of 37 frames from 145fps to 108fps). DLDSR not only improves that performance so there is only a 2fps differences between it and native, but you can see that the image is even better than DSR in terms of sharpness and clarity.
DLDSR launches on January 14th with the new game ready driver (just in time for God of War on PC’s release!). You will be able to enable it in the Nvidia Control Panel under “Manage 3D settings”.
But that’s not all that’s coming with the new driver on January 14th, as Nvidia has also teamed up with the modding community to bring new Freestyle filters with the help of Pascal Gilcher, the creator of the popular “Ray Tracing ReShade Filter”. With this, you will be able to play games with a new coat of paint, including SSAO, Dynamic Depth of Field, and SSRTGI.
That means you can add a basic form of a ray tracing reshade to older games, essentially remastering them. Combined with DLDSR and it’s pretty much a win-win scenario, though the Freestyle filter is only available on supported games (but there apparently ways to get around that).
What do you think? Are you interested in using DLDSR? Have you already used DSR before? Do you think it is worth it? What resolution do you normally play at anyway? And how do you feel about the new Freestyle filters coming? Let us know!