Despite recently being delayed to 2023, Bethesda’s upcoming epic Sci-Fi RPG was shown during the Xbox and Bethesda Games Showcase 2022 with 15 minutes of first look gameplay. Since then fans have had a lot of questions, and thankfully Todd Howard has given us even more details thanks to a recent interview…
Starfield is undoubtedly one of the most anticipated games coming out within the next 12 months. Over the weekend we finally got our first look at actual gameplay, and so far it seems to mostly be Fallout in space, with a little bit of No Mans Sky, The Outer Worlds, and a bit of Kerbal Space Program mixed in for good measure.
Although Bethesda’s games are not mostly known for their main story (I mean, who has even ‘finished’ Skyrim anyway?) fans will be happy to know that Starfield is shaping up to be Bethesda’s biggest yet: around 20% bigger than their previous titles offering 30-40 hours in the main story. But of course, you’ll easily be able to spend over 100 hours on side content just like their other games too (at least we assume given their track record).
One of the most divisive comments on Starfield at its reveal was the announcement it would include over 1000 explorable planets. Howard assured fans that Starfield has more handcrafted content than ever before, and players can easily skip them and just explore the main star system if they wanted to.
So why have those extra planets? It seems that Bethesda just wanted a lot of procedurally generated worlds to make it feel like you really are exploring the vastness of space. It’s possible that they would mainly be used for resource gathering as others have suggested, but it could also mainly be used for player bases and mods (with that much real estate, modders could have a field day in developing additional content for Starfield).
Howard did not reveal whether the official mod tools will be available at launch, but based on their previous launches we wouldn’t expect it. Starfield also won’t include seamless ship landing on planets, as Howard said it’s “really just not that important to the player” in terms of the engineering work required to pull that off.
Starfield will also include 4 major cities, with the standout New Atlantis being Bethesda’s biggest city yet. There’ll be that classic "step-out moment" for players, and you can even board other ships in space and steal their vehicle. Perhaps more interestingly, space combat itself was apparently inspired by FTL and MechWarrior, and learning from player feedback on Fallout 4, Starfield will have a silent protagonist and conversations will remain in first-person.
There’s probably a lot more details to reveal just yet before Starfield launches in 2023, so hopefully we’ll get to hear and even see more of the highly anticipated space RPG over the next year. Based on Xbox’s claim it will be launching within the next 12 months, so we can expect the final release date to be no later than June 2023 (we hope).
What do you think? Are you excited for Starfield? What new details revealed are you most interested in? Is there any of the new information that surprises you? How do you feel about no seamless ship landing? And when do you think we’ll see or hear more? Let us know!
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I have always hated silent protagonists in games, and that excuse that it alows for more dialogue options doesn't stick anymore. 10, 15 years ago it would have been acceptable because of storage space, but these days with games taking up to 100gb+ of storage, you mean to tell they couldn't record a ton of voice lines and bring the immersion to another level?
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I don't mind it, as it makes things far easier for modders to make conversations in their mods and such.
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I can never believe Todd Howard again. I'll probably try this one out a year or so after release. NEVER AGAIN
I am making $92 an hour working from home. i was greatly surprised at the same time as my neighbour advised me she changed into averaging $ninety five however I see the way it works now. I experience mass freedom now that I’m my non-public boss.
That is what I do.. https://worksclick.com/
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At some point, people will get tired of the modern Bethesda formula (as I did with fallout 4). Starfield could very well be a community mod of fallout 4 without the years of lore and world building of fallout. I guess we will see if starfield will be the tipping point....
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Silent protagonist was the best choice, allows for tons of dialogue options and more immersion, best to improve the role playing experience.
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Really dislike silent protagonists, makes the character feel lifeless no matter what they do.
Devs tried the ol " it's so you can roleplay at the main character" excuse but we all know it's to cut costs at the end of the day
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I am interested, but I will see whether Bethesda can deliver or not after game is out. I definitely don't trust them, regardless of whether they are telling us all the right things or not. I got feeling that game will be more or less Fallout meets No Man's Sky, so I am not really hyped to see see anything particularly new, I think it will be reuse of a lot of things we already saw from Bethesda and some other games. But this doesn't necessarily mean game itself will be bad. Which I guess we will see post release. I would love to see Bethesda make another enjoyable game which would reverse downwards trend we slowly saw past Skyrim. But never trust Todd, Todd lies.
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I guess the mods are going to make this game better, just like Skyrim. The game was good, but the mod community made it awesome.
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That's why unless the collector's edition get me up on my ass with something like the smar!^%#ch, i wont be getting it for at least 6months to a year. I want the full modded experience baby (and less bugs)