Trine gets its latest patch v1.06

A full list of the updates is as follows

patch 1.06:

* removes copy-protection from some retail versions of Trine (Europe, North America)

* adds new resolutions to the Launcher (uncommon resolutions can still be forced by editing configoptions.txt and setting the resolution with lines screen_height_and screen_width)
* adds support for manually configuring which input devices to use in configoptions.txt (player1_keyboard_ID, player1_mouse_ID)
* adds Turkish language support (text), thanks to 23 Studios (Semih Sancar & Devrim Sahin)

* fixes "Up" control to be separate from "Jump" (configurable in the Customize controllers screen)
* fixes Windowed mode titlebar support
* fixes mouse cursor in widescreen (aspect ratio)
* fixes a rare crash when the player touches a falling rock as it breaks
* fixes a rare crash when a water splash effect is played while the player exits to menus
* fixes a rare bug that occurred when the player switched characters and died simultaneously
* fixes final boss animations sometimes not working properly (Tower of Sarek)
* fixes a co-op respawn bug with the last checkpoint (Tower of Sarek)
* fixes a collision issue in the Iron Forge level (caused the Thief to take damage from lava)
* fixes several oxygen gauge bugs
* fixes autoaim bugs in Tower of Sarek
* fixes the Boots item to work properly (reduces spike/goo damage)
* fixes random failure of overwriting save slots in the New Game menu
* fixes incorrect behavior with menu select confirms when using a gamepad
* fixes menu behavior during fade outs
* fixes Credits section names again

* note: a check for Radeon 5000 Series (5400-5900) for Vista/Windows 7 has been added to disable high quality videos that cause random crashes with these systems; this check can be disabled with the option "force_high_quality_video = 1" in configoptions.txt (which may be useful if e.g. new graphics drivers fix the problem eventually).


patch 1.05:

* tweaks the last level, now much easier on Easy/Medium/Hard

* adds save support for selected controller type
* adds log support for PhysX errors
* adds several small technical optimizations

* fixes audio that was not stopped when skipping the end cinematic
* fixes thin horizontal bar visible during videos on some resolutions
* fixes break effect for objects in the last level
* fixes two broken checkpoints in levels (4th in Shadowthorn Thicket and 10th in Iron Forge)
* fixes some wall collisions in Iron Forge
* fixes camera bug when restarting level during a cutscene
* fixes bug regarding levers
* fixes bug where enemy item drops are considered secrets
* fixes Credits section names


patch 1.04:

* fixes "mystery developer keys" for non-regular keyboard buttons


patch 1.03:

* fixes alt-tab crash after 1.02 patch
* fixes developer controls that broke the game after 1.02 patch


patch 1.02:

* introduces multiple keyboard and mice support (for USB keyboards/mice, enabled in the Launcher)
* tweak for the last level, now easier on Easy and Medium difficulties (note: you can change difficulty from the main menu for this level)

* adds controller name support to the controller configuration screen
* adds support for (old) gamepads that use "sliders" as axes
* adds support for manually adjusting the gamepad cursor sensitivity (see configoptions.txt after the first launch)
* adds "Change difficulty" option to the game over menu on the last level
* adds input lag reduction (on by default)

* fixes a problem with videos/cutscenes (occasional lag)
* fixes some problems with gamepads and polishes gamepad functionality
* fixes reset of keybind selection upon launch of game
* fixes a bug of not detecting certain graphics cards correctly, resulting in graphics corruption
* fixes a bug that accidentally disabled enemy AI when pressing F10 button
* fixes some refresh rate issues


patch 1.01:

* fixes some gamepad issues