One of the biggest surprises at this year's Xbox and Bethesda Games Showcase 2022 was the reveal of a brand new FPS from Squanch Games, or more famously, from the co-creator of Rick and Morty, Justin Roiland. After the recent gameplay trailer during Gamescom Opening Night Live 2022, we now know the official PC specs...
And you'll need a pretty modern PC in order to play High On Life at its best, as the PC specs are pretty demanding. Mid-range PCs from the last 6 years should be fine to run at minimum though, but hopefully it will perform better than that first reveal trailer.
That being said, here are the official High On Life PC system requirements...
High On Life Minimum system requirements
- OS: Windows 10 64-bit
- CPU: Intel Core i5-4430 [or AMD Ryzen 3 1300X*]
- RAM: 8GB
- GPU RAM: 3GB
- GPU: Nvidia GeForce GTX 1060 or AMD Radeon R9 290X
- DX: 11
- Storage: 45GB
*PC specs only listed an Intel CPU for the minimum requirements, so we chose the closest matching processor based on the hardware description provided. Let us know if you think there is a better AMD equivalent!.
High On Life Recommended system requirements
- OS: Windows 10 64-bit
- CPU: Intel Core i5-6402P or AMD Ryzen 5 2600
- RAM: 8GB
- GPU RAM: 6GB
- GPU: Nvidia GeForce RTX 2060 or AMD Radeon RX 5600 XT
- DX: 12
- Storage: 45GB
You will need a Core i5-6402P or Ryzen 5 2600 processor coupled with either an RTX 2060 or RX 5600 XT graphics card in order to run the High On Life recommended system requirements. This should then deliver around 60fps performance on High graphics settings at 1080p resolution. Recommended amount of RAM is 8GB.
Looking at the minimum requirements you will need a GTX 1060 or R9 290X GPU along with a Core i5-4430 or Ryzen 3 1300X CPU to meet the minimum High On Life specs, which will likely run at 30fps on Low graphics settings at 1080p resolution. 8GB of system memory is also needed at minimum.
Overall, looking at the specs above, High On Life will need around a 3 year old PC to run at its best.
As ever, remember you can always check out how well your PC can run the High On Life System Requirements here, where you can check benchmarks and performance from other users. Compare your graphics card to the High On Life GPU benchmark chart and we also have a High On Life Frames Per Second system performance chart for you to check.
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PC Specs
Why is this early last gen looking game asking for GTX 1060 as a minimum req?
PC Specs
optimisation and drivers as usually, kind of how older stronger gpus peform worser then new low end gpus.
i mean games today dont look that much better then 8years old ones, there is less and less visual improvement yet hardware requirment keeps going up for no reason
PC Specs
i maybe wrong on this but from what i have experienced with UE5, it is down to the way different things are classed. so the gun and knife are ACTORS, which allows them to be movable and animated compared to a static object or MESH. basically as i understand it if you have an ACTOR (your character) holding another ACTOR (the gun or knife) all the blueprint code for the gun/knife is run via the player character like 1 gigantic string of code instead of in parallel like if gun/knife is just laying on table separate from player character. they are essentially running a blueprint (gun) within a blueprint (player char). i think anyways
PC Specs
i am not knowledgable in that stuff so i can only speak as a spectator, like why is it better then what we had before, most of what games do nowdays was possible in past years as well, if games already reached the certain level of visual detail and animation whats the point of adding more and more scripts under the hud, my only guess would be that its making developers jobs somehow easier or that they are in some agreement with hardware manufacturers so they intentionally make game harder to run for sake of forcing people to upgrade their hardware
PC Specs
it allows you to have way more complex features in the game , like the gun with a fully animated face, or say any war game where one character carries another injured character. because it is one character kinda sat on top of another, or one bit of code running on top of another bit of code constantly its just way slower because it now has to reference both bits of code (both characters) constantly together even if only one is doing something.
most games nowadays don't do what games done before, check out the facial animations in cyberpunk and compare it to soldier of fortune, or even just the walking animations from Metal Gear Solid where people feet used to glide along the floor. or my personal one is how bad ears looks with the low ass poly count in battlefield 3 SP cut scenes.
with regards to making devs jobs easier you could argue this with ray tracing as you don't have to sit and wait for a lighting build every time you move a light source like a streetlight in GTA 5. however it still add graphical quality at the same time with real time global illumination and soft bounce lighting and transmissive lighting (that green hue on everything when walking through a dense forest as the light passes through the leaves), but that's IF you have the hardware.
back in the day this was the same argument, albeit on a smaller scale with PhysX when NVidia bought that tech up, i remember everyone being like EH is it worth the extra cash to have barrels roll realistically in Crysis or have trash blowing around in the with in Batman Arkham Asylum.
it has absolutely nothing to do with devs and manufacturers to teaming up to gank your wallet.
as for when is enough enough with graphical fidelity, you could say why didn't we stop when Pong was the hot game of the day. graphics didn't need to be better than a few bars and a floating dot.
or why didn't we stop with StarCraft 1 in the golden age of RTS games?
PC Specs
I'm kinda over games screaming "humor" at me. Maybe, just maybe, everything doesn't have to be constantly funny. I'd rather settle for a few memorable moments then a blur of laugh, dammit!