Although widely regarded as a fantastic game, the launch of Tomb Raider was marred by substantial load and stability problems for Nvidia graphics card users.
The recent patch should fix many of the game-breaking problems, but AMD's TressFX is still causing problems...
Nvidia rapidly acknowledged the issues, and claimed that they had not received the final game code until the weekend before the launch, leaving them very little time to optimise their software.
This has been regarded as an intentional move by the publishers, due to the game being officially supported as an AMD game, and with AMD's new TressFX software debut happening at the same time.
Regardless of the cause, it's good to see Nvidia working hard to fix the problem. The current patch should allow play at full settings provided TressFX remains off.
Did you guys have this problem? Do you think it was an intentional hit by AMD? Tell us your thoughts.