Blizzard is considering bringing level-scaling to their renowned MMO, World of Warcraft.
The feature was recently seen at the launch of Guild Wars 2, and shortly after many other MMO's took up the successful feature...
Lead developer Tom Chilton stated that they are not sure yet if or how they will implement the system.
Chilton: "We would love to bring players together. That is the purpose of the game; going on an adventure with your friends. We do however need to find a good way to do that. We have started with the scaling of gear in the Challenge Modes in dungeons for example. This means that someone with better gear is temporarily less powerful. The logical next step would be to also scale levels. We haven't decided internally yet however."
He also states in the interview that Blizzard is working on a way to make returning players more comfortable, so it is easier to fit in and learn the ropes again. Another thing of note is that Blizzard wishes to make going on an adventure more rewarding, and stimulate exploring; something "that Cataclysm missed".
We've seen level scaling go horribly wrong (The Elder Scrolls IV: Oblivion) as well as done well (The Elder Scrolls V: Skyrim), but its a notoriously hard feature to balance.
Can you see level-scaling working with World of Warcraft? Or will it just cause more problems than it solves? Tell us your thoughts.