When a game series goes down a different path to previous games, it can be easy to slam it without trying the new features; of course, it helps if the features are playable first.
Still, they got here eventually - SimCity has finally re-enabled their Leaderboards and Global Markets, two months after release...
There are a few other updates, including two new regions to settle in - including one that is exclusive to early adopters of the game. The other region is called Edgewater Bay, which is a collection of 7 cities spaced around a bay.
Other than that, there are mroe fixes for fire engines, a fix for students disappearing from your city, and cities which were losing water due to lack of rain have had that fixed as well.
The Global Market and Leaderboards were one of the largest requirements for always online, in Maxis' eyes, due to the fantastic amount that they added to the gameplay of a classically solo city builder. It probably says something that they felt the feature was low enough down the priority list to leave it for two months.
Here's the full patch notes, from the Forum:
• Re-Enabled Feature: Global Market prices now dynamically change during gameplay.
• Re-Enabled Feature: Leaderboards will be active on EU West 3, Pacific 1 and Pacific 2 at the release. We will enable them on additional servers throughout the day.
• Re-Enabled Feature: Region filters are now enabled on all SimCity servers. Players will be able to search for open games by Map Name, Sandbox Mode, and Abandoned Cities.
• New: SimCity Launch Park, an exclusive new park just for our dedicated fans who were early adopters.
• New: Region: Edgewater Bay. Seven city sites in one cluster around a beautiful bay with one great work site.
• New: Your current server will now be shown in the options menu.
• New: More detailed rollover information on buildings telling player’s if their Sims received happiness from a park or from shopping. Previous to this fix, this information was generic.
• Tuning: Sims will lose a small amount of happiness if they don’t have a place to shop. Cities without places to shop will see complaints and feel the effect of unhappy Sims. This will emphasize the importance of commercial zones.
• Mission updates: Tuned Metals HQ and Community College missions. These were appearing too early, making them difficult to complete. They now appear later in a city’s development.
• Rain Clouds: Fixed an issue where some cities would not have rain clouds to replenish their water table. If you had a city with this issue, you will start seeing clouds again within a game day.
• Fire: Improved response time of fire trucks to fires. Improved the time it takes for a fire signal to reach a fire station.
• Solar Farm Great Work: Reduced fire risk at the Solar Farm Great work. Local fire engines were spending too much time at the Solar Farm.
• Messaging: Improved pre-requisite messaging for Trade Port, Casinos, Smelting Factory and Oil Refinery. It should be clearer on how to unlock these buildings.
• Graphics: Fix for flickering low wealth buildings on NVIDIA graphics cards.
• Education: Fix for an issue some cities experienced where commuting students did not return from a neighbor’s city. This was causing a problem where students would disappear from a city in some cases.
Still, progress is progress I suppose. Now that most of the features advertised exist, are you guys considering the game? Will leaderboards actually make you try and build better cities? Tell us below!