Speaking in an interview at Gamescom, executive producer at Ghost Games Marcus Nilsson explained why Need for Speed: Rivals will be running at 30 FPS rather than 60 FPS.
The title's new AllDrive feature is designed to seamlessly integrate and matchmake players in a way similar to that seen in Need for Speed: Most Wanted, but it can't handle that many frames...
Nilsson said: “It’s a choice we made to be able to push what we believe is really important for our typical gamer: get a lot of things happening on the screen at the same time.”
“Anything can happen in AllDrive. That’s the key innovation with this game. You don’t have single-player, co-op or multiplayer. It just happens seamlessly.
“I could be playing the game, setting a time, and all of a sudden you could come into that world, and you could be carrying AI, I could be carrying AI, and all of a sudden, on that screen, there are a lot of cars. We always have to budget for the worst case scenario.
“So in this case we’ve prioritized the gameplay, because we think 30fps is giving a satisfactory experience.”
The game may not be breaking the speed limit when it comes to FPS but there is every chance of breaking the player limit.
The game is currently capped at 6 players on screen at once on current-gen systems, and it’s currently unknown how the co-op AI interaction will pan out in regards to joining each others worlds.
Need for Speed: Rivals is set to launch on PC, PS3 and Xbox 360 on 19th November, as well as being a launch title for the eventual releases of Playstation 4 and Xbox One. Here’s hoping for some vehicular mayhem it hits!
How do you feel about the current trend of 30fps? Do you feel that the next-gen should be aiming for a 60fps minimum? Tell us below