News + Features
By now everyone and their dog has probably already played through Rise of the Tomb Raider on PC, but you can’t fault port house Nixxes for their support. We’re now about 18 months since Rise of the Tomb Raider’s 2016 launch, and Nixxes has issued the 12th patch, improving DirectX 12 performance, in particularly with AMD Ryzen hardware. 
Denuvo anti-tamper’s time in the sun looks like it could be over. The powerful DRM software has been by bypassed completely by a team of crackers who have managed to get Rise of the Tomb Raider, DOOM and more up and running without a hitch for the first time.
A teeny bit late on this but in case you missed it AMD pushed out its latest Radeon Software Crimson Edition driver. Bringing support up to 16.7.3, this is bigger than your average driver release thanks to a hefty list of fixes and performance enhancements.
Rise of the Tomb Raider is one of the prettiest Tomb Raider games to date and when I upgrade my GPU for around the $300 mark I want to be able to run TROTR with Ultra graphics turned on. So lets take a look at how well the GTX 1060 can run Rise of the Tomb Raider at 1080p and 1440p screen resolutions. We will then take a look to see the difference between the reference GTX 1060 Founders Edition versus the overclocked GTX 1060 MSI version of the same card.
Following Microsoft’s recent simplification of DirectX 12 explicit multi adapter support, PC port specialist Nixxes has patched Rise of the Tomb Raider with DX12 multi-GPU and asynchronous compute support. In theory the latter means better CPU optimisation and lessening GPU bottlenecks, translating to faster performance for DX12 users.
Crystal Dynamics has released a trailer for the third and final expansion for Rise of the Tomb Raider. Cold Darkness Awakened is a bit of a mouthful, but it follows in the footsteps of Baba Yaga in adding a solid chunk of new story content for players to adventure through.
We've taken a look at how well Rise of the Tomb Raider runs on a wide range of PC specifications and now we've examined the performance difference in DirectX 12 versus DirectX 11 graphics API. The patch for Rise of the Tomb Raider dropped a couple of days ago and offers a new graphics option in VXAO and the aforementioned D3D12 support. According to Jurjen Katsman, studio head at Nixxes Software will help “users get the most out of their hardware, including the highest quality visuals [and] frame-rate.”
Square Enix are throwing their full weight behind DirectX 12 with the addition of the API to another of its major franchises. Hitman launched this week with the option for running in DirectX 12 and now Rise of the Tomb Raider has had DX12 support patched in.
I might be a bit late to the party on this one, but Reddit user Olek has been digging around Rise of the Tomb Raider’s files and unearthed some rather compelling evidence that DirectX 12 support is on the way. As it stands there’s little to quantitatively prove what DirectX 12’s impact will be on gaming, so at the very least it would be neat to see a finished title like Rise of the Tomb Raider incorporate the graphics API.
Crystal Dynamics have pushed out a new patch for Rise of the Tomb Raider, and tucked in amongst all the usual tweaks and bug fixes are a couple of very interesting new additions - two new graphics options available to potentially enhance Rise of the Tomb Raider’s visuals above and beyond what we saw in the launch version.
Fashionably late to the party as ever, AMD has pushed out its Radeon Software Crimson Edition 16.1.1 Hotfix. And why should you be interested? Well, it comes with all the tweaks and optimisations needed to get Rise of the Tomb Raider running as best it can on Radeon graphics cards.

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