News + Features
Nvidia recently announced their next generation of RTX 30 series graphics cards, and with that we got the official reveal of the flagship RTX 3080, the RTX 3070, and the world’s first consumer 8K GPU the RTX 3090. Whilst all the cards have been enticing to many PC users, promising some major performance improvements and one of the biggest generational leaps in performance, there’s one thing that has proved a bit controversial: the amount of VRAM in the specified GPUs.
Cyberpunk 2077 feels like it has been an eternity coming. This is due in part to it first being announced back in May 2012. But our core excitement stems from the knowledge that the highly rated Cyberpunk 2077.
CD Projekt Red are once again gracing us with another huge AAA RPG, this time set in a dystopian tech-noir universe. Cyberpunk 2077 is one of if not the most anticipated game of the year, and its only 2 months away from launch now. So before we get another juicy Night City Wire episode, we wanted to ask you: what is it about Cyberpunk 2077 that gets you excited?
We’re not that far from the official launch of Cyberpunk 2077, one of the most anticipated games of 2020, and the excitement is still growing. Though the game has been delayed twice already in order to provide more polish, how ‘polished’ do you really think Cyberpunk 2077 will actually be at launch? Do you think we’ll have a buggy mess that will take a few more weeks to fix? Or will the developers actually be able to deliver on the polished performance?
Hardware, it’s a big deal around here. Console upgrades only come around once every decade or so. It's a pretty simple calculation to get your head around. A new console will last around 8-10 years for gaming, for a few hundred dollars? Yes, no, not yet?
As the next generation of PC hardware slowly comes to us, so too do the next generation of consoles. Usually this means a relatively sharp incline in PC system requirements for games, and inevitably at some stage we feel the need to upgrade. So whilst a lot of us have been rocking the GTX 1060 lately, it seems to be that a lot of games are soon going to break the GTX 1060 barrier for most of the recommended requirements.
The recent release of Microsoft Flight Simulator has taken the world by storm, not only does the game struggle with today’s PC hardware, but it was also revealed earlier that the game is estimated to generate a total of $2.6 billion over 3 years in PC hardware. So considering all this, and whether or not you’re an avid Flight Sim fan, does MS Flight Sim make you want to buy new PC hardware?
Collectibles are featured in so many games, to the point where it would take days to list off every game that features some sort of collectible. The recent PC release of Horizon Zero Dawn includes a wealth of collectibles (blasphemously called “collectables”) for players to find. But how do you feel about in-game collectibles yourself? Do you love them? Or hate them? Do you enjoy trying to find them all? Or find them a frustrating feature that you’ll never touch?
Next-gen is right around the corner, with the imminent release of Sony’s PlayStation 5 and Microsoft’s Xbox Series X consoles, we’ve been promised a generational leap like no other as both parties fixate on ray tracing capable hardware, 4K/120fps console gaming, and superfast SSDs. But some of us have left a little bit… underwhelmed by the graphical fidelity of some of these next-gen titles, so we wanted to ask you how you feel about them so far.
Every year we get a great lineup of video games, some years are better than others sure, but there’s no doubt that each year has some pretty standout titles. But sometimes we yearn for the old, and I’m not talking remakes or remasters, we’re talking good ol’ fashioned classics, so this week we pose the question: are you currently playing more modern or older games?
Alright, so with the recent news of the Unreal Engine 5 possibly causing game file sizes to “skyrocket” in the future, and our other recent Up For Debate earlier this week about next-gen hardware possibly requiring a completely brand new PC setup, I thought we could discuss about game file sizes in general, and how developers could possibly handle the issue in the future.