News + Features
There’s no getting around, game sizes are booming. When you’ve got fairly innocuous titles like Valkyria Chronicles 4 weighing in at 71GB, we’ve come to an age where we’ve got to accept some massive downloads in order to play the latest games.
I don’t know if you’ve noticed but it’s itchy feet time in the weird and wonderful world of graphics cards. Even those of us with the latest and greatest GPUs have been messing around with them for a couple of years now, and we’ve gone an unusually long amount of time without a noticeable upgrade in performance.
While we’re usually preoccupied with what’s right around the corner, there’s a huge world of retro games out there just begging to be dug into. There are thousands upon thousands of older games, from stone-cold classics to landfill-filling turds. For anyone with even a passing interest in the theory of games though, and how we got to where we are now, it can be fascinating to crawl through these classic games and witness the birth of entire genres, mechanics, and gameplay refinements.
We live in a world where there are more games releasing than ever before. And the games that do come out are also capturing our interest for longer, developers giving updates like candy as they all seek to compete for our limited time. Just look at Steam these days and you’ll see around 40 games launching each and every day. The vast majority look terrible but there’s always one or two decent looking games every day you look.
Right now here in the UK, we’re slap bang in the middle of the biggest heatwave since the asteroid hit the dinosaurs. The pavement on my walk home is actually melting. We’re notoriously ill-equipped to deal with it as well. Air conditioning is practically non-existent and our homes are built to keep the heat in, creating this throbbing heat effect that peaks at about 2am.
After a fairly fun gaming year so far, I started thinking about the sorts of games I had played in 2018. One thing struck me. New graphics cards, with ever increasing performance and prices were being released, but this continued trend did not seem to equate to an increase in massive game visuals. There just dont seem to be the big hitting graphical improvements that there once were.
I’ve been doing a bit of nosing around and, while we can’t be absolutely certain just yet, it looks pretty damn likely that Bethesda is migrating its games from Steam to its own Bethesda.net launcher. Heck, once the games are on Bethesda.net, I suspect they can have a better go at the whole paid mods thing without rousing the pitchforking protesters on Steam from their deep slumber.
Mobile gaming can occasionally get some bad flack, but the truth of the matter is that it’s something that pretty much all of us have access to at all times. Whether it’s a quick session on the bus or just while you’re watching something on TV, mobile gaming is a great way to fill in the gaps and pass the time.
A new trailer dropped for No Man’s Sky Next this week and it almost feels as if we’re back to the fever-pitched hype that preceded the original launch two years ago. Hello Games, and studio head Sean Murray in particular, were sacrificial lambs to the slaughter for a rabid fanbase that felt disappointed, perhaps even betrayed, by what space epic ultimately became.
We’ve had AMD, so it’s only fair we turn our attention to the greener side of life, to Nvidia, naturally. The vast majority of discrete graphics cards around the world carry that iconic logo, but what about the brands that are powering these pixel-pumping brutes?
With the recent news that the Microsoft’s Halo TV series has legitimately been greenlit by cable network Showtime, we figured it was about time to have a ponder about which other videogame franchises would make for fantastic TV shows.