I wouldn't say the story is a good selling point for the game. It's corny, cheesy, fun and over the top, but not great in great sense of way. If you're looking for good and engaging story than you won't find that here. If you're looking for some stupid fun gibberish with amazing gameplay that this is your stop. It's a brilliant hack and slash game, and I'm so happy we finally have some of it back to PC.
Don't get me wrong, it's absolutely fantastic. Pretty much the best DMC so far, by a long shot. The story is cheesy and stupid, but it's obvious they know that, and that's what they're going for which is everything I wanted from it.
You won't make a mistake, that's for sure.
IMO 3 and 1 are still better due to the interesting and varied level design, incorporating fun puzzles, platforming and traps and a more explorative level design, whereas in DMC5, with the exception of that blood triggered trap door(and it wasn't anything special at all) with Dante and a that mission with 3-4 dropping clam-like platforms it was straight-up only action, previous games had more varied and interesting level design across the missions. I don't really count killing those blood things to remove the vines for anything really, it's just a small waste of time as they are sitting targets.
I actually completely forgot there were puzzles in previous titles, and to be honest, I really don't miss them whatsoever. I was never a fan of them though. I felt like the game was trying to stop me from enjoying the integral part of it, the fighting.
I really like the more linear style corridors with arenas type thing they have going on with DMC5. Levels are extremely action packed and easy to traverse, while still having a few bits of exploration here and there.
I think that's the strength of Action Hack and Slash games and that this DMC hit the nail right on the head. There wasn't a point through the whole game where I felt bored or disinterested, apart from a few cutscenes which really drag on way longer than they should.
Fair enough, positive for me, negative for you. You are correct if you are just there for the action, these levels are just a distraction and the level design of 3 and 1(and 2) will confuse many on their first runs.
I'm just used to them as all previous main DMC games have them to some extent, except DMC5, so I find them to be a staple for the series, but I guess many people didn't like them and/or they didn't have enough time to make such levels(the game was developed for 3 years, not 11 as much as I would have loved that) and they didn't put any of them in the game.
The only kinda gripe I had was dying not giving me button to start straight from the checkpoint, instead of having to pick give up than waiting for unusually unsinkable "You Died" screen which takes 15 seconds before I'm allowed to restart from the checkpoint.
I'm pretty sure they've been working on this title shortly after the failed reboot. Game director of DMC said in 2016 that he was working on a then unannounced project which was already well into development, so they probably started it at least a year prior to that announcement.
Well, I guess if that unannounced project was DMC, which it most likely is, then damn, 20 missions for 5 years :/
I kinda wanted separate campaigns for every character, within the same story, but I guess this is good enough.
I don't mind it personally, I'm glad we got something, and I'm really glad that something is actually really good and has enough content to constitute a real full game. This is built on RE engine, so I'd guess they probably spent a first year or 2 getting the grips of it. I've also heard they've had big problems introducing V into the game with many redesigns, changes and whatnot, and even at points deliberating not having him in game at all.